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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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winamp532.exe
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Plugins
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Milkdrop
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shifter - fractal grinder (opalescent).milk
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INI File
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2005-09-14
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13KB
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422 lines
[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=0.999604
fVideoEchoAlpha=0.300000
nVideoEchoOrientation=2
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.157176
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.842800
fShader=0.000000
zoom=0.878219
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.300000
ib_size=0.260000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.003000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.000000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=r = .5 + sin(time*2.345);
wave_0_per_frame2=g = .5 + sin(time*2.935);
wave_0_per_frame3=b = .5 + sin(time*2.571);
wave_0_per_point1=sp = sample*6.283185*2;
wave_0_per_point2=sz = .095;
wave_0_per_point3=
wave_0_per_point4=sw = above(sample,.5);
wave_0_per_point5=ox = if(sw,sz + sz*sin(sp),-sz - sz*sin(sp));
wave_0_per_point6=oy = if(sw,sz*cos(sp),sz*cos(sp));
wave_0_per_point7=
wave_0_per_point8=
wave_0_per_point9=r = sw;
wave_0_per_point10=ag = sw;
wave_0_per_point11=ab = sw;
wave_0_per_point12=
wave_0_per_point13=zang = q6*.243;
wave_0_per_point14=
wave_0_per_point15=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point16=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point17=ox = mx;
wave_0_per_point18=oy = my;
wave_0_per_point19=
wave_0_per_point20=x = ox*.75 + .5;
wave_0_per_point21=y = oy + .5;
wave_0_per_point22=
wave_0_per_point23=ti = q6;
wave_0_per_point24=a = max(sin(ti*1.5) - .5,0)*2;
wave_0_per_point25=a = a*max(sin(ti*3.5),0);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.000000
wavecode_1_r=0.000000
wavecode_1_g=0.000000
wavecode_1_b=0.000000
wavecode_1_a=1.000000
wave_1_per_point1=sp = sample*10;
wave_1_per_point2=ti = time;
wave_1_per_point3=
wave_1_per_point4=
wave_1_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point8=
wave_1_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
wave_1_per_point10=
wave_1_per_point11=ox = sign(ox)*pow(ox,4)*2;
wave_1_per_point12=oy = sign(oy)*pow(oy,4)*2;
wave_1_per_point13=oz = sign(oz)*pow(oz,4)*2;
wave_1_per_point14=
wave_1_per_point15=a = (1.732 - dis)*.57735;
wave_1_per_point16=
wave_1_per_point17=xang = q2;
wave_1_per_point18=yang = q3;
wave_1_per_point19=zang = q4;
wave_1_per_point20=
wave_1_per_point21=fov = .5;
wave_1_per_point22=
wave_1_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point25=ox = mx;
wave_1_per_point26=oz = mz;
wave_1_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point29=ox = mx;
wave_1_per_point30=oy = my;
wave_1_per_point31=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point32=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point33=oy = my;
wave_1_per_point34=oz = mz;
wave_1_per_point35=
wave_1_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
wave_1_per_point37=x = ox*fov/oz + 0.5;
wave_1_per_point38=x = (x-.5)*0.75 + 0.5;
wave_1_per_point39=y = oy*fov/oz + 0.5;
wave_1_per_point40=
wave_1_per_point41=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.000000
wavecode_2_r=0.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tic = min(time-tir,.1);
wave_2_per_frame2=tir = time;
wave_2_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
wave_2_per_frame4=
wave_2_per_frame5=
wave_2_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
wave_2_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
wave_2_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
wave_2_per_frame9=ar=vr;
wave_2_per_frame10=ag=vg;
wave_2_per_frame11=ab=vb;
wave_2_per_point1=sp = sample*10;
wave_2_per_point2=ti = time;
wave_2_per_point3=
wave_2_per_point4=
wave_2_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point8=
wave_2_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
wave_2_per_point10=
wave_2_per_point11=ox = sign(ox)*pow(ox,3)*8;
wave_2_per_point12=oy = sign(oy)*pow(oy,3)*8;
wave_2_per_point13=oz = sign(oz)*pow(oz,3)*8;
wave_2_per_point14=
wave_2_per_point15=a = (1.732 - dis)*.57735;
wave_2_per_point16=
wave_2_per_point17=xang = q2;
wave_2_per_point18=yang = q3;
wave_2_per_point19=zang = q4;
wave_2_per_point20=
wave_2_per_point21=fov = .5;
wave_2_per_point22=
wave_2_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point25=ox = mx;
wave_2_per_point26=oz = mz;
wave_2_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point29=ox = mx;
wave_2_per_point30=oy = my;
wave_2_per_point31=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point32=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point33=oy = my;
wave_2_per_point34=oz = mz;
wave_2_per_point35=
wave_2_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
wave_2_per_point37=x = ox*fov/oz + 0.5;
wave_2_per_point38=x = (x-.5)*0.75 + 0.5;
wave_2_per_point39=y = oy*fov/oz + 0.5;
wave_2_per_point40=
wave_2_per_point41=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .7;
wave_3_per_point2=rb = .1;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=tic = min(time-tin,.1);
wave_3_per_point6=tin = if(equal(sample,0),time,tin);
wave_3_per_point7=
wave_3_per_point8=mod = pow(pib,21);
wave_3_per_point9=med = 1;
wave_3_per_point10=
wave_3_per_point11=sp = sample*pib*mod + time*1;
wave_3_per_point12=sam = sample*med - q7;
wave_3_per_point13=
wave_3_per_point14=ox = ra*sin(sam*pib);
wave_3_per_point15=oy = ra*cos(sam*pib);
wave_3_per_point16=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point17=oz = rb*-sin(sp);
wave_3_per_point18=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point19=
wave_3_per_point20=
wave_3_per_point21=a = .5 + .5*cos(sample*pib*3 + pib*.5);
wave_3_per_point22=
wave_3_per_point23=xang = q2;
wave_3_per_point24=yang = q3;
wave_3_per_point25=zang = q4;
wave_3_per_point26=fov = .5;
wave_3_per_point27=
wave_3_per_point28=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point29=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point30=ox = mx;
wave_3_per_point31=oy = my;
wave_3_per_point32=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point33=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point34=ox = mx;
wave_3_per_point35=oz = mz;
wave_3_per_point36=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point37=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point38=oy = my;
wave_3_per_point39=oz = mz;
wave_3_per_point40=
wave_3_per_point41=oz = oz - 2;
wave_3_per_point42=x = ox*fov/oz + 0.5;
wave_3_per_point43=x = (x-.5)*0.75 + 0.5;
wave_3_per_point44=y = oy*fov/oz + 0.5;
wave_3_per_point45=
shapecode_0_enabled=1
shapecode_0_sides=74
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.800000
shapecode_0_y=0.200000
shapecode_0_rad=0.608571
shapecode_0_ang=0.000000
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.620242
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang = -q1;
shapecode_1_enabled=1
shapecode_1_sides=74
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.200000
shapecode_1_y=0.800000
shapecode_1_rad=0.608571
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141593
shapecode_1_tex_zoom=0.923455
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ang = -q1;
shapecode_2_enabled=1
shapecode_2_sides=74
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.200000
shapecode_2_y=0.200000
shapecode_2_rad=0.608571
shapecode_2_ang=0.000000
shapecode_2_tex_ang=3.141593
shapecode_2_tex_zoom=0.685133
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=ang = q1;
shapecode_3_enabled=1
shapecode_3_sides=74
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.800000
shapecode_3_y=0.800000
shapecode_3_rad=0.608571
shapecode_3_ang=0.000000
shapecode_3_tex_ang=3.141593
shapecode_3_tex_zoom=0.756813
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=0.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=ang = q1;
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=ra = 10;
per_frame_7=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_8=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_9=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_11=
per_frame_12=tt = tt + tic*treb_avg;
per_frame_13=mt = mt + tic*mid_avg;
per_frame_14=bt = bt + tic*bass_avg;
per_frame_15=vt = vt + tic*vav;
per_frame_16=
per_frame_17=sp = abs(vav - slide)*.1;
per_frame_18=
per_frame_19=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp);
per_frame_20=slide = 1.4;
per_frame_21=
per_frame_22=q1 = vt*.5;// to shape rotation
per_frame_23=q2 = tt*.1;// to wave 2 rot
per_frame_24=q3 = mt*.1;// to wave 2 rot
per_frame_25=q4 = bt*.1;// to wave 2 rot
per_frame_26=q6 = vt;// to wave 1 opacity cycling + wave 1 rot
per_frame_27=decay = 1;
per_frame_28=
per_frame_29=ib_size = 1 - ob_size;
per_frame_30=
per_frame_31=echo_zoom = 1 + bass_avg*.1 - (treb_avg + mid_avg)*.5*.1;
per_frame_32=echo_zoom = 1;
per_pixel_1=mx = (x-.5)*1.33;
per_pixel_2=my = y - .5;
per_pixel_3=
per_pixel_4=sw = above(rad,.4) + below(rad,.04) + above(rad,.3)*below(rad,.4)*(rad-.3)*5;
per_pixel_5=sw = above(rad,.3)*(rad-.3)*5;
per_pixel_6=
per_pixel_7=zoom = 1 - .1*sw;
per_pixel_8=
per_pixel_9=rot = 0 + .2*sw;
per_pixel_10=
per_pixel_11=dx = (1-sw)*sin(ang)*.001*.75;
per_pixel_12=dy = (1-sw)*cos(ang)*.001;